It’s all by design: Similar to recent Forza Horizon games, players can expect a big content update monthly, which then rolls out week-by-week. That might sound like the ethos of another popular racing sim, but while there are definitely elements of Gran Turismo 7’s cups and café challenges in here, the Builders Cup feels both more contained and more repeatable. Then it’s onto the next open practice, more tuning and customization, and more races.Įsaki calls this loop “level, build, dominate.” He sees it as a way to get players interested in a broad swathe of cars, rather than having them head straight to a Ferrari or Bugatti. After competing in the race itself, you’ll earn money for new vehicles as well as more of the car-specific CXP. You choose where on the grid to start and how fast your AI opponents are, with higher rewards as the difficulty scales up. CXP is specific to each car, and is used to upgrade parts and customize vehicle performance.Īfter open practice, you head into a race, where there’s a new “challenge the grid” system that lets you essentially bet against your racing talent. These sessions are packed full of stats and challenges you earn Car Experience Points (CXP) for every corner you take, and the closer to perfection you are the more CXP you’ll get. After picking one to roll with, you then head into “open practice,” where you get to know the car. At Summer Game Fest, the game’s creative director Chris Esaki talked a group of journalists through this new career-mode loop and the shift in philosophy for the series.Įsaki described Forza Horizon as “a whole new take on falling in love with cars.” We saw a career mode event called the Builders Cup, which began with a narrated showcase of a trio of cars. While many of the modes that Forza players expect, especially the online multiplayer component, are being reworked and improved, Turn 10 is betting that its new career mode will keep players coming back week after week. It should come as no surprise, then, that Forza Motorsport is set up more like a service game than a traditional AAA title. Now, Microsoft measures success more like a social network (or a tech news publication), focusing on monthly active users and playtime, rather than sales. ![]() ![]() The “day one with Game Pass” paradigm shift started with Sea Of Thieves in 2018, and has since become Microsoft’s entire business model. We’re now in the third year of this console generation, and there’s been no Motorsport game for fans to play.Ī lot’s changed since Forza Motorsport 7 arrived in September 2017. ![]() Barring a few launch hiccups, every title has been well-reviewed and the franchise as a whole has sold millions. Ignoring Playground Games' spinoff Horizon series, the original Xbox had one Forza title, the Xbox 360 had three, and the Xbox One had three. Forza Motorsport is the eighth title in Turn 10 Studios' driving sim franchise, and the first new entry in almost half a decade.įorza has been one of Microsoft’s most reliable first-party properties. "Basically, we're not planning a distinct sequel at all."ĭan Greenawalt, GM of the Forza series, has been working on Motorsport games for two decades, but his remarks in a post-Xbox Showcase briefing on Sunday suggest this next release could be the last in the series.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |